There are these demos.
And I found a list at the bottom of the main libgdx documentation page and used it as a startting point for the list below. I haven’t verified yet whether their respective licensing is covered by the OSI Open source definition.
I am actively maintaining this list, so feel free to send me additions or corrections:
- Fly, a 3D game in outer space. Open source and available on Github (Android)
- Backyards Pirates, a fun Ludum Dare entry by Stefan Wagner (desktop, Android, WebGL)
- Pax Britannica, a port to libgdx, by Stefan Wagner (desktop, Android, WebGL)
- Aureas Oceanus, another Ludum Dare entry by Stefan Wagner (desktop)
- Freegemas, a port to libgdx by David Saltares (desktop, Android)
- Frogger, by Roger Engelbert
I am looking for a framework that allows me to develop modern apps (mobile, web, desktop) all from one Java codebase. I prefer Java because I know it very well, it is already cross-platform and a statically typed language that allows IntelliJ, Eclipse and Netbeans to be better than any dynamically typed scripting language editor could ever be.
By using RoboVM, libgdx even supports iOS.
For user input (forms) libgdx provides the scene2d.ui widgets. I hope that will be sufficient for most of my UIs. Now I just have to get OpenGL to work on my Linux box …