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Open Source games using libgdx

January 30, 2014 9 comments

There are these demos.

And I found a list at the bottom of the main libgdx documentation page and used it as a startting point for the list below. I haven’t verified yet whether their respective licensing is covered by the OSI Open source definition.

I am actively maintaining this list, so feel free to send me additions or corrections:

I have also asked for a more comprehensive list on the libgdx forum and on libgdx lead developer Mario Zechner’s blog.

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Categories: coding, games, java

Using libgdx for cross-platform app development

January 28, 2014 7 comments

I am looking for a framework that allows me to develop modern apps (mobile, web, desktop) all from one Java codebase. I prefer Java because I know it very well, it is already cross-platform and a statically typed language that allows IntelliJ, Eclipse and Netbeans to be better than any dynamically typed scripting language editor could ever be.

Currently my favorite is libgdx. I am planning to use it with IntelliJ Community Edition and with Maven.

By using RoboVM, libgdx even supports iOS.

For user input (forms) libgdx provides the scene2d.ui widgets. I hope that will be sufficient for most of my UIs. Now I just have to get OpenGL to work on my Linux box …

Categories: apps, games, intellij, java, maven Tags: ,