Using libgdx for cross-platform app development
I am looking for a framework that allows me to develop modern apps (mobile, web, desktop) all from one Java codebase. I prefer Java because I know it very well, it is already cross-platform and a statically typed language that allows IntelliJ, Eclipse and Netbeans to be better than any dynamically typed scripting language editor could ever be.
By using RoboVM, libgdx even supports iOS.
For user input (forms) libgdx provides the scene2d.ui widgets. I hope that will be sufficient for most of my UIs. Now I just have to get OpenGL to work on my Linux box …